![]() Really like how Yoshi follows him around too. Was much worth the wait, real fun to play as, fast paced, and his basic attacks, Fly Swatter parry, and Kuribo's Heel (?) defense are real funny. Could see them being used for lots of possibilities. Also bit surprised the Clown Car or Bowser wasn't in there. Could see a springboard, Bob-Omb, POW Block, or a Note Block being useful for that. A bit surprised he can't stomp via jumping, too, and that he doesn't have a launcher despite seemingly being able to chain attacks well in the air. The preview is resized so i can use that. One last thing this is a good stage in my eyes. Both downloads from tonight are from the same maker. Sonic Amiibo hyper also has a issue against some characters I tried where he'll stay rolling at the enemies' feet, and will only connect with the signpost part provided they move/attack/etc. I also got the stage that fits my other download tonight. Was that intended or not? It would help his other basics a ton if he shifted forward during them too. Mario Maker also only shifts forward during his weak punch, the Yoshi's egg slam, and the Yoshi Burp. ![]() His crouching attacks can also be blocked high, too, as well as the sawblade, which really seems like a low attack. I tried quite a bit and I don't think he can grab. ![]() A nitpick I have is that I think he lacks a grab.
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